Navigation
API > API/Runtime > API/Runtime/AnimationCore > API/Runtime/AnimationCore/FBoneWeightsSettings
References
| Module | AnimationCore |
| Header | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h |
| Include | #include "BoneWeights.h" |
void SetDefaultBoneIndex
&40;
FBoneIndexType InBoneIndex
&41;
Remarks
Set the default bone index to use if no weights were set. This can be used to ensure that there's always a valid weight applied to a skinned vertex.