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API > API/Runtime > API/Runtime/AnimationCore > API/Runtime/AnimationCore/FBoneWeightsSettings
Description
Set the default bone index to use if no weights were set. This can be used to ensure that there's always a valid weight applied to a skinned vertex.
| Name | SetDefaultBoneIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h |
| Include Path | #include "BoneWeights.h" |
void SetDefaultBoneIndex
(
FBoneIndexType InBoneIndex
)