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A null adapter for a bone weight container to use with TBoneWeights. Use as a template to create adapters for other types of containers.
| Name | FBoneWeightNullAdapter |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h |
| Include Path | #include "BoneWeights.h" |
Syntax
struct FBoneWeightNullAdapter
Structs
| Name | Remarks |
|---|---|
| Empty |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ContainerType | Empty | BoneWeights.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Add
(
ContainerType& InContainer, |
BoneWeights.h | ||
static FBoneWeight Get
(
const ContainerType& InContainer, |
BoneWeights.h | ||
static int32 IndexOf
(
const ContainerType& InContainer, |
BoneWeights.h | ||
static int32 Num
(
const ContainerType& InContainer |
BoneWeights.h | ||
static void Remove
(
ContainerType& InContainer, |
BoneWeights.h | ||
static void Set
(
ContainerType& InContainer, |
BoneWeights.h | ||
static void SetNum
(
ContainerType& InContainer, |
Set the number of elements to reserve in the container. | BoneWeights.h | |
static void Sort
(
ContainerType& InContainer, |
BoneWeights.h |