Navigation
Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- USkeletalControlLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/SkeletalControlLibrary.h |
Include | #include "SkeletalControlLibrary.h" |
Syntax
class USkeletalControlLibrary : public UBlueprintFunctionLibrary
Remarks
Exposes operations to be performed on a skeletal control anim node Note: Experimental and subject to change!
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FSkeletalControlReference | ConvertToSkeletalControl
(
const FAnimNodeReference& Node, |
Get a skeletal control from an anim node |
![]() ![]() |
void | ConvertToSkeletalControlPure
(
const FAnimNodeReference& Node, |
Get a skeletal control from an anim node (pure) |
![]() ![]() |
float | GetAlpha
(
const FSkeletalControlReference& SkeletalControl |
Get the alpha value of this skeletal control |
![]() ![]() |
FSkeletalControlReference | SetAlpha
(
const FSkeletalControlReference& SkeletalControl, |
Set the alpha value of this skeletal control |