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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/USequencePlayerLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencePlayerLibrary.h |
| Include | #include "SequencePlayerLibrary.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/SequencePlayerLibrary.cpp |
static FSequencePlayerReference SetStartPosition
&40;
const FSequencePlayerReference & SequencePlayer,
float StartPosition
&41;
Remarks
Set the start position of the sequence player. If this is called from On Become Relevant or On Initial Update then it should be accompanied by a call to SetAccumulatedTime to achieve the desired effect of resetting the play time of a sequence player.