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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > USequenceEvaluatorLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequenceEvaluatorLibrary.h |
Include | #include "SequenceEvaluatorLibrary.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/SequenceEvaluatorLibrary.cpp |
static FSequenceEvaluatorReference SetSequenceWithInertialBlending
&40;
const FAnimUpdateContext & UpdateContext,
const FSequenceEvaluatorReference & SequenceEvaluator,
UAnimSequenceBase &42; Sequence,
float BlendTime
&41;
Remarks
Set the current sequence of the sequence evaluator with an inertial blend time