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Exposes operations that can be run on a Mirror node via Anim Node Functions such as "On Become Relevant" and "On Update".
| Name | UMirrorAnimLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/MirrorAnimLibrary.h |
| Include Path | #include "MirrorAnimLibrary.h" |
Syntax
UCLASS ()
class UMirrorAnimLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMirrorAnimLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMirrorAnimNodeReference ConvertToMirrorNode
(
const FAnimNodeReference& Node, |
Get a mirror node context from an anim node context | MirrorAnimLibrary.h |
|
static void ConvertToMirrorNodePure
(
const FAnimNodeReference& Node, |
Get a mirror context from an anim node context (pure) | MirrorAnimLibrary.h |
|
static bool GetMirror
(
const FMirrorAnimNodeReference& MirrorNode |
Get the mirror state | MirrorAnimLibrary.h |
|
static UMirrorDataTable * GetMirrorDataTable
(
const FMirrorAnimNodeReference& MirrorNode |
Get MirrorDataTable used to perform mirroring | MirrorAnimLibrary.h |
|
static float GetMirrorTransitionBlendTime
(
const FMirrorAnimNodeReference& MirrorNode |
Get how long to blend using inertialization when switching mirrored state | MirrorAnimLibrary.h | |
static FMirrorAnimNodeReference SetMirror
(
const FMirrorAnimNodeReference& MirrorNode, |
Set the mirror state | MirrorAnimLibrary.h |
|
static FMirrorAnimNodeReference SetMirrorTransitionBlendTime
(
const FMirrorAnimNodeReference& MirrorNode, |
Set how long to blend using inertialization when switching mirrored state | MirrorAnimLibrary.h |
|