Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- ULinkedAnimGraphLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/LinkedAnimGraphLibrary.h |
| Include | #include "LinkedAnimGraphLibrary.h" |
Syntax
class ULinkedAnimGraphLibrary : public UBlueprintFunctionLibrary
Remarks
Exposes operations to be performed on anim node contexts.
Functions
| Type | Name | Description | |
|---|---|---|---|
| FLinkedAnimGraphReference | ConvertToLinkedAnimGraph
(
const FAnimNodeReference& Node, |
Get a linked anim graph reference from an anim node reference | |
| void | ConvertToLinkedAnimGraphPure
(
const FAnimNodeReference& Node, |
Get a linked anim graph reference from an anim node reference (pure) | |
| UAnimInstance * | GetLinkedAnimInstance
(
const FLinkedAnimGraphReference& Node |
Get the linked instance is hosted by this node. | |
| bool | HasLinkedAnimInstance
(
const FLinkedAnimGraphReference& Node |
Returns whether the node hosts an instance (e.g. linked anim graph or layer) |