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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- ULinkedAnimGraphLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/LinkedAnimGraphLibrary.h |
Include | #include "LinkedAnimGraphLibrary.h" |
Syntax
class ULinkedAnimGraphLibrary : public UBlueprintFunctionLibrary
Remarks
Exposes operations to be performed on anim node contexts.
Functions
Type | Name | Description | |
---|---|---|---|
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FLinkedAnimGraphReference | ConvertToLinkedAnimGraph
(
const FAnimNodeReference& Node, |
Get a linked anim graph reference from an anim node reference |
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void | ConvertToLinkedAnimGraphPure
(
const FAnimNodeReference& Node, |
Get a linked anim graph reference from an anim node reference (pure) |
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UAnimInstance * | GetLinkedAnimInstance
(
const FLinkedAnimGraphReference& Node |
Get the linked instance is hosted by this node. |
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bool | HasLinkedAnimInstance
(
const FLinkedAnimGraphReference& Node |
Returns whether the node hosts an instance (e.g. linked anim graph or layer) |