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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- ULayeredBoneBlendLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h |
Include | #include "LayeredBoneBlendLibrary.h" |
Syntax
class ULayeredBoneBlendLibrary : public UBlueprintFunctionLibrary
Remarks
Exposes operations to be performed on a layered bone blend anim node.
Functions
Type | Name | Description | |
---|---|---|---|
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void | ConvertToLayeredBlendPerBonePure
(
const FAnimNodeReference& Node, |
Get a layered bone blend context from an anim node context (pure). |
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FLayeredBoneBlendReference | ConvertToLayeredBoneBlend
(
const FAnimNodeReference& Node, |
Get a layered bone blend context from an anim node context. |
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int32 | GetNumPoses
(
const FLayeredBoneBlendReference& LayeredBoneBlend |
Get the number of poses that a layered bone blend node has (this does not include the base pose) |
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FLayeredBoneBlendReference | SetBlendMask
(
const FAnimUpdateContext& UpdateContext, |
Sets the currently-used blend mask for a blended input pose by name. |