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Exposes operations to be performed on a blend space anim node.
| Name | UBlendSpaceLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpaceLibrary.h |
| Include Path | #include "BlendSpaceLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UBlendSpaceLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UBlendSpaceLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FBlendSpaceReference ConvertToBlendSpace
(
const FAnimNodeReference& Node, |
Get a blend space context from an anim node context. | BlendSpaceLibrary.h |
|
static void ConvertToBlendSpacePure
(
const FAnimNodeReference& Node, |
Get a blend space context from an anim node context (pure). | BlendSpaceLibrary.h |
|
static FVector GetFilteredPosition
(
const FBlendSpaceReference& BlendSpace |
Get the current sample coordinates after going through the filtering. | BlendSpaceLibrary.h |
|
static FVector GetPosition
(
const FBlendSpaceReference& BlendSpace |
Get the current position of the blend space. | BlendSpaceLibrary.h |
|
static void SnapToPosition
(
const FBlendSpaceReference& BlendSpace, |
Forces the Position to the specified value | BlendSpaceLibrary.h |
|