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API > API/Runtime > API/Runtime/AnimGraphRuntime
Exposes operations to be performed on anim state machine node contexts.
| Name | UBlendListBaseLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendListBaseLibrary.h |
| Include Path | #include "BlendListBaseLibrary.h" |
Syntax
UCLASS (Experimental, MinimalAPI)
class UBlendListBaseLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UBlendListBaseLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FBlendListBaseReference ConvertToBlendListBase
(
const FAnimNodeReference& Node, |
Get a blend list base context from an anim node context. | BlendListBaseLibrary.h |
|
static void ResetNode
(
const FBlendListBaseReference& BlendListBase |
Reset target blend list node to that the next blend is executed from a blank state | BlendListBaseLibrary.h |
|