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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/UAnimationStateMachineLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h |
| Include | #include "AnimationStateMachineLibrary.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimationStateMachineLibrary.cpp |
UFUNCTION (BlueprintPure, Category="State Machine", Meta=(BlueprintThreadSafe))
static FName GetState
(
const FAnimUpdateContext & UpdateContext,
const FAnimationStateMachineReference & Node
)
Remarks
Returns the name of the current state of this state machine