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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/UAnimationStateMachineLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h |
| Include | #include "AnimationStateMachineLibrary.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimationStateMachineLibrary.cpp |
static void ConvertToAnimationStateMachine
&40;
const FAnimNodeReference & Node,
FAnimationStateMachineReference & AnimationState,
EAnimNodeReferenceConversionResult & Result
&41;
Remarks
Get an anim state machine from an anim node reference