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Exposes operations to be performed on a rigid body anim node.
| Name | UAnimNodeRigidBodyLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody_Library.h |
| Include Path | #include "BoneControllers/AnimNode_RigidBody_Library.h" |
Syntax
UCLASS (Experimental, MinimalAPI)
class UAnimNodeRigidBodyLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAnimNodeRigidBodyLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRigidBodyAnimNodeReference ConvertToRigidBodyAnimNode
(
const FAnimNodeReference& Node, |
Get a rigid body anim node context from an anim node context | BoneControllers/AnimNode_RigidBody_Library.h |
|
static void ConvertToRigidBodyAnimNodePure
(
const FAnimNodeReference& Node, |
Get a rigid body anim node context from an anim node context (pure) | BoneControllers/AnimNode_RigidBody_Library.h |
|
static FRigidBodyAnimNodeReference SetOverridePhysicsAsset
(
const FRigidBodyAnimNodeReference& Node, |
Set the physics asset on the rigid body anim graph node (RBAN). | BoneControllers/AnimNode_RigidBody_Library.h |
|