Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime
| Name | ISequencerAnimationOverride |
| Type | class |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationOverride.h |
| Include Path | #include "SequencerAnimationOverride.h" |
Syntax
class ISequencerAnimationOverride
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AllowsCinematicOverride() |
Whether this animation blueprint allows Sequencer to nuke this anim instance and replace it during Sequencer playback. | SequencerAnimationOverride.h |
|
virtual bool AllowsCinematicOverride_Implementation() |
SequencerAnimationOverride.h | ||
| SequencerAnimationOverride.h | |||
| Should return a list of valid slot names for Sequencer to output to in the case that Sequencer is not permitted to nuke the anim instance. | SequencerAnimationOverride.h |
|
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TScriptInterface< ISequencerAnimationOverride > GetSequencerAnimOverride
(
USkeletalMeshComponent* SkeletalMeshComponent |
SequencerAnimationOverride.h |