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Data cached per bone in the chain
| Name | FSplineIKCachedBoneData |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
| Include Path | #include "BoneControllers/AnimNode_SplineIK.h" |
Syntax
USTRUCT ()
struct FSplineIKCachedBoneData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BoneControllers/AnimNode_SplineIK.h | |||
FSplineIKCachedBoneData
(
const FName& InBoneName, |
BoneControllers/AnimNode_SplineIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bone | FBoneReference | The bone we refer to | BoneControllers/AnimNode_SplineIK.h | |
| RefSkeletonIndex | int32 | Index of the bone in the reference skeleton | BoneControllers/AnimNode_SplineIK.h |