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The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order. If shuffle mode is enabled then each entry will be played once before repeating any
| Name | FRandomPlayerSequenceEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h |
| Include Path | #include "AnimNodes/AnimNode_RandomPlayer.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FRandomPlayerSequenceEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRandomPlayerSequenceEntry() |
AnimNodes/AnimNode_RandomPlayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendIn | FAlphaBlend | Blending properties used when this entry is blending in ontop of another entry | AnimNodes/AnimNode_RandomPlayer.h |
|
| ChanceToPlay | float | When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances) | AnimNodes/AnimNode_RandomPlayer.h |
|
| MaxLoopCount | int32 | Maximum number of times this entry will loop before ending | AnimNodes/AnimNode_RandomPlayer.h |
|
| MaxPlayRate | float | Maximum playrate for this entry | AnimNodes/AnimNode_RandomPlayer.h |
|
| MinLoopCount | int32 | Minimum number of times this entry will loop before ending | AnimNodes/AnimNode_RandomPlayer.h |
|
| MinPlayRate | float | Minimum playrate for this entry | AnimNodes/AnimNode_RandomPlayer.h |
|
| Sequence | TObjectPtr< UAnimSequenceBase > | Sequence to play when this entry is picked | AnimNodes/AnimNode_RandomPlayer.h |
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