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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/KismetAnimationTypes.h |
Include | #include "KismetAnimationTypes.h" |
Syntax
struct FPositionHistory
Remarks
An easing type defining how to ease float values. The FPositionHistory is a container to record position changes over time. This is used to calculate velocity of a bone, for example. The FPositionArray also tracks the last index used to allow for reuse of entries (instead of appending to the array all the time).
Variables
Type | Name | Description | |
---|---|---|---|
uint32 | LastIndex | ||
TArray< FVector > | Positions | The recorded positions | |
float | Range | The range for this particular history | |
TArray< float > | Velocities |
Constructors
Type | Name | Description | |
---|---|---|---|
Default constructor |