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Information about each target in the PoseDriver
| Name | FPoseDriverTarget |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_PoseDriver.h |
| Include Path | #include "AnimNodes/AnimNode_PoseDriver.h" |
Syntax
USTRUCT ()
struct FPoseDriverTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AnimNodes/AnimNode_PoseDriver.h | |||
PRAGMA_DISABLE_DEPRECATION_WARNINGS FPoseDriverTarget
(
const FPoseDriverTarget& |
Removing deprecation for default copy operator/constructor to avoid deprecation warnings | AnimNodes/AnimNode_PoseDriver.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyCustomCurve | bool | If we should apply a custom curve mapping to how this target activates | AnimNodes/AnimNode_PoseDriver.h |
|
| bIsHidden | bool | If we should hide this pose from the UI | AnimNodes/AnimNode_PoseDriver.h |
|
| BoneTransforms | TArray< FPoseDriverTransform > | Translation of this target | AnimNodes/AnimNode_PoseDriver.h |
|
| CustomCurve | FRichCurve | Custom curve mapping to apply if bApplyCustomCurve is true | AnimNodes/AnimNode_PoseDriver.h |
|
| DistanceMethod | ERBFDistanceMethod | Override for the distance method to use for each target | AnimNodes/AnimNode_PoseDriver.h |
|
| DrivenName | FName | Name of item to drive - depends on DriveOutput setting. | AnimNodes/AnimNode_PoseDriver.h |
|
| DrivenUID | USkeleton::AnimCurveUID | AnimNodes/AnimNode_PoseDriver.h | ||
| FunctionType | ERBFFunctionType | Override for the function method to use for each target | AnimNodes/AnimNode_PoseDriver.h |
|
| PoseCurveIndex | int32 | Pose buffer index | AnimNodes/AnimNode_PoseDriver.h | |
| TargetRotation | FRotator | Rotation of this target | AnimNodes/AnimNode_PoseDriver.h |
|
| TargetScale | float | Scale applied to this target's function - a larger value will activate this target sooner | AnimNodes/AnimNode_PoseDriver.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPoseDriverTarget & operator=
(
const FPoseDriverTarget& |
AnimNodes/AnimNode_PoseDriver.h |