Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/FAnimSequencerInstanceProxy > API/Runtime/AnimGraphRuntime/FAnimSequencerInstanceProxy/UpdateAnimTrack
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
| Include | #include "AnimSequencerInstanceProxy.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimSequencerInstanceProxy.cpp |
void UpdateAnimTrack
&40;
UAnimSequenceBase &42; InAnimSequence,
uint32 SequenceId,
TOptional< float > InFromPosition,
float InToPosition,
float Weight,
bool bFireNotifies
&41;
Remarks
Update an animation sequence player in this instance