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| Name | FAnimPhysSphericalLimit |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
| Include Path | #include "BoneControllers/AnimNode_AnimDynamics.h" |
Syntax
USTRUCT ()
struct FAnimPhysSphericalLimit
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimPhysSphericalLimit() |
BoneControllers/AnimNode_AnimDynamics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DrivingBone | FBoneReference | Bone to attach the sphere to | BoneControllers/AnimNode_AnimDynamics.h |
|
| LimitRadius | float | Radius of the sphere | BoneControllers/AnimNode_AnimDynamics.h |
|
| LimitType | ESphericalLimitType | Whether to lock bodies inside or outside of the sphere | BoneControllers/AnimNode_AnimDynamics.h |
|
| SphereLocalOffset | FVector | Local offset for the sphere, if no driving bone is set this is in node space, otherwise bone space | BoneControllers/AnimNode_AnimDynamics.h |
|