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API > API/Runtime > API/Runtime/AnimGraphRuntime
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| Name |
FAnimPhysPlanarLimit |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
| Include Path |
#include "BoneControllers/AnimNode_AnimDynamics.h" |
Syntax
USTRUCT ()
struct FAnimPhysPlanarLimit
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DrivingBone |
FBoneReference |
When using a driving bone, the plane transform will be relative to the bone transform |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=PlanarLimit
|
| PlaneTransform |
FTransform |
Transform of the plane, this is either in component-space if no DrivinBone is specified or in bone-space if a driving bone is present. |
BoneControllers/AnimNode_AnimDynamics.h |
- EditAnywhere
- Category=PlanarLimit
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