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Simple controller that multiplies scalar value to the translation/rotation/scale of a single bone.
| Name | FAnimNode_RotationMultiplier |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RotationMultiplier.h |
| Include Path | #include "BoneControllers/AnimNode_RotationMultiplier.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_RotationMultiplier : public FAnimNode_SkeletalControlBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SkeletalControlBase → FAnimNode_RotationMultiplier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_RotationMultiplier() |
BoneControllers/AnimNode_RotationMultiplier.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsAdditive | bool | BoneControllers/AnimNode_RotationMultiplier.h |
|
|
| Multiplier | float | To make these to be easily pin-hookable, I'm not making it struct, but each variable 0.f is invalid, and default | BoneControllers/AnimNode_RotationMultiplier.h |
|
| RotationAxisToRefer | TEnumAsByte< EBoneAxis > | BoneControllers/AnimNode_RotationMultiplier.h |
|
|
| SourceBone | FBoneReference | Source to get transform from | BoneControllers/AnimNode_RotationMultiplier.h |
|
| TargetBone | FBoneReference | Name of bone to control. This is the main bone chain to modify from. | BoneControllers/AnimNode_RotationMultiplier.h |
|
Functions
Public
Overridden from FAnimNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | BoneControllers/AnimNode_RotationMultiplier.h | |
virtual bool IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate | BoneControllers/AnimNode_RotationMultiplier.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
BoneControllers/AnimNode_RotationMultiplier.h |