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API > API/Runtime > API/Runtime/AnimGraphRuntime
| Name | FAnimNode_ResetRoot |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ResetRoot.h |
| Include Path | #include "BoneControllers/AnimNode_ResetRoot.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_ResetRoot : public FAnimNode_SkeletalControlBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SkeletalControlBase → FAnimNode_ResetRoot
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_ResetRoot() |
BoneControllers/AnimNode_ResetRoot.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RootChildren | TArray< FCompactPoseBoneIndex > | BoneControllers/AnimNode_ResetRoot.h |
Functions
Public
Overridden from FAnimNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | BoneControllers/AnimNode_ResetRoot.h | |
virtual bool IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate | BoneControllers/AnimNode_ResetRoot.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
BoneControllers/AnimNode_ResetRoot.h | ||
virtual bool NeedsOnInitializeAnimInstance() |
BoneControllers/AnimNode_ResetRoot.h | ||
virtual void OnInitializeAnimInstance
(
const FAnimInstanceProxy* InProxy, |
BoneControllers/AnimNode_ResetRoot.h |