Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime
RefPose pose nodes - ref pose or additive RefPose pose.
| Name | FAnimNode_RefPose |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RefPose.h |
| Include Path | #include "AnimNodes/AnimNode_RefPose.h" |
Syntax
USTRUCT ()
struct FAnimNode_RefPose : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_RefPose
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_RefPose() |
AnimNodes/AnimNode_RefPose.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RefPoseType | TEnumAsByte< ERefPoseType > | AnimNodes/AnimNode_RefPose.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ERefPoseType GetRefPoseType() |
Get the type of this ref pose. | AnimNodes/AnimNode_RefPose.h | |
void SetRefPoseType
(
ERefPoseType InType |
Set the ref pose type of this node. | AnimNodes/AnimNode_RefPose.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
AnimNodes/AnimNode_RefPose.h | ||
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
AnimNodes/AnimNode_RefPose.h |