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Simple controller to copy a transform relative to the ref pose to the target bone, instead of the copy bone node which copies the absolute transform
| Name | FAnimNode_CopyBoneDelta |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_CopyBoneDelta.h |
| Include Path | #include "BoneControllers/AnimNode_CopyBoneDelta.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_CopyBoneDelta : public FAnimNode_SkeletalControlBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SkeletalControlBase → FAnimNode_CopyBoneDelta
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_CopyBoneDelta() |
BoneControllers/AnimNode_CopyBoneDelta.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCopyRotation | bool | BoneControllers/AnimNode_CopyBoneDelta.h |
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| bCopyScale | bool | BoneControllers/AnimNode_CopyBoneDelta.h |
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| bCopyTranslation | bool | BoneControllers/AnimNode_CopyBoneDelta.h |
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| CopyMode | CopyBoneDeltaMode | BoneControllers/AnimNode_CopyBoneDelta.h |
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| RotationMultiplier | float | BoneControllers/AnimNode_CopyBoneDelta.h |
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| ScaleMultiplier | float | BoneControllers/AnimNode_CopyBoneDelta.h |
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| SourceBone | FBoneReference | BoneControllers/AnimNode_CopyBoneDelta.h |
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| TargetBone | FBoneReference | BoneControllers/AnimNode_CopyBoneDelta.h |
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| TranslationMultiplier | float | BoneControllers/AnimNode_CopyBoneDelta.h |
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Functions
Public
Overridden from FAnimNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | BoneControllers/AnimNode_CopyBoneDelta.h | |
virtual bool IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate | BoneControllers/AnimNode_CopyBoneDelta.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
BoneControllers/AnimNode_CopyBoneDelta.h |