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API > API/Runtime > API/Runtime/AnimGraphRuntime
Blend list node; has many children.
| Name | FAnimNode_BlendListByInt |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendListByInt.h |
| Include Path | #include "AnimNodes/AnimNode_BlendListByInt.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_BlendListByInt : public FAnimNode_BlendListBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_BlendListBase → FAnimNode_BlendListByInt
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_BlendListByInt() |
AnimNodes/AnimNode_BlendListByInt.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveChildIndex | int32 | AnimNodes/AnimNode_BlendListByInt.h |
|
Functions
Public
Overridden from FAnimNode_BlendListBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetActiveChildIndex() |
Get the currently active child index. | AnimNodes/AnimNode_BlendListByInt.h |
Protected
Overridden from FAnimNode_BlendListBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetNodeName
(
FNodeDebugData& DebugData |
AnimNodes/AnimNode_BlendListByInt.h |