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Determines in what space the simulation should run
| Name | ESimulationSpace |
| Type | enum |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h |
| Include Path | #include "BoneControllers/AnimNode_RigidBody.h" |
Syntax
enum ESimulationSpace
{
ComponentSpace,
WorldSpace,
BaseBoneSpace,
}
Values
| Name | Remarks |
|---|---|
| ComponentSpace | Simulate in component space. Moving the entire skeletal mesh will have no affect on velocities |
| WorldSpace | Simulate in world space. Moving the skeletal mesh will generate velocity changes |
| BaseBoneSpace | Simulate in another bone space. |