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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FSimSpaceSettings
Syntax
float VelocityScaleZ
Remarks
Multiplier on the Z-component of velocity and acceleration that is passed to the simulation. Usually from 0.0 to 1.0 to reduce the effects of jumping and crouching on the simulation, but it can be higher than 1.0 if you need to exaggerate this motion for some reason.