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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FSimSpaceSettings
Syntax
float MaxLinearAcceleration
Remarks
A clamp on the effective world-space acceleration that is passed to the simulation. Units are cm/s/s. The default value effectively means "unlimited". This property is used to stop the bodies of the simulation flying out when suddenly changing linear speed. It is useful when you have characters than can changes from stationary to running very quickly such as in an FPS. A common value for a character might be in the few hundreds.