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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FSimSpaceSettings
Syntax
float MaxAngularAcceleration
Remarks
A clamp on the effective world-space angular accleration that is passed to the simulation. Units are radian/s/s. The default value effectively means "unlimited". This has a similar effect to MaxAngularVelocity, except that it is related to the flying out of bodies when the rotation speed suddenly changes. Typical limist for a character might be around 100.