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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FSimSpaceSettings
Syntax
FVector ExternalAngularVelocity
Remarks
Additional angular velocity that is added to the component angular velocity. This can be used to make the simulation act as if the actor is rotating even when it is not. E.g., to apply physics to a character on a podium as the camera rotates around it, to emulate the podium itself rotating. Vector is in world space. Units are rad/s.