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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_Trail.h |
Include | #include "BoneControllers/AnimNode_Trail.h" |
Syntax
struct FPerJointTrailSetup
Remarks
In the future, we might use this for stretch set up as well for now this is unserializable, and transient only
Variables
Type | Name | Description | |
---|---|---|---|
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float | TrailRelaxationSpeedPerSecond | How quickly we 'relax' the bones to their animated positions. |