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AnimPhysAngularConstraintType |
AngularConstraintType |
Method to use when constraining angular motion |
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FVector |
AngularLimitsMax |
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FVector |
AngularLimitsMin |
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FVector |
AngularTarget |
The axis to align the angular spring constraint to in the animation pose. |
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AnimPhysTwistAxis |
AngularTargetAxis |
The axis in the simulation pose to align to the Angular Target. |
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bool |
bLinearFullyLocked |
If all axes are locked we can use 3 linear limits instead of the 6 needed for limited axes |
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float |
ConeAngle |
Angle to use when constraining using a cone |
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FVector |
LinearAxesMax |
Maximum linear movement per-axis (Set zero here and in the min limit to lock) |
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FVector |
LinearAxesMin |
Minimum linear movement per-axis (Set zero here and in the max limit to lock) |
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AnimPhysLinearConstraintType |
LinearXLimitType |
Whether to limit the linear X axis |
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AnimPhysLinearConstraintType |
LinearYLimitType |
Whether to limit the linear Y axis |
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AnimPhysLinearConstraintType |
LinearZLimitType |
Whether to limit the linear Z axis |
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AnimPhysTwistAxis |
TwistAxis |
Axis to consider for twist when constraining angular motion (forward axis) |