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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_TwoBoneIK
- FAnimNode_Base::GatherDebugData()
- FAnimNode_TwoBoneIK::GatherDebugData()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_TwoBoneIK.h |
| Include | #include "BoneControllers/AnimNode_TwoBoneIK.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_TwoBoneIK.cpp |
virtual void GatherDebugData
&40;
FNodeDebugData & DebugData
&41;
Remarks
Called to gather on-screen debug data. This is called on the game thread.
Parameters
| Name | Description |
|---|---|
| DebugData | Debug data structure used to output any relevant data |