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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_SpringBone
- FAnimNode_Base::PreUpdate()
- FAnimNode_SpringBone::PreUpdate()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SpringBone.h |
| Include | #include "BoneControllers/AnimNode_SpringBone.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SpringBone.cpp |
virtual void PreUpdate
&40;
const UAnimInstance &42; InAnimInstance
&41;
Remarks
Override this to perform game-thread work prior to non-game thread Update() being called