Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_SpringBone
- FAnimNode_SkeletalControlBase::IsValidToEvaluate()
- FAnimNode_SpringBone::IsValidToEvaluate()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SpringBone.h |
| Include | #include "BoneControllers/AnimNode_SpringBone.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SpringBone.cpp |
virtual bool IsValidToEvaluate
&40;
const USkeleton &42; Skeleton,
const FBoneContainer & RequiredBones
&41;
Remarks
Return true if it is valid to Evaluate