Navigation
Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_SplineIK
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
Include | #include "BoneControllers/AnimNode_SplineIK.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SplineIK.cpp |
void SetControlPoint
&40;
int32 TransformIndex,
const FTransform & InTransform
&41;
Remarks
Set specified handle transform (in component space) for the spline