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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_SplineIK
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
Include | #include "BoneControllers/AnimNode_SplineIK.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SplineIK.cpp |
FTransform GetTransformedSplinePoint
&40;
int32 TransformIndex
&41; const
Remarks
Get transformed spline point (in component space) for the spline