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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_SplineIK
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
| Include | #include "BoneControllers/AnimNode_SplineIK.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SplineIK.cpp |
float FindParamAtFirstSphereIntersection
&40;
const FVector & InOrigin,
float InRadius,
int32 & StartingLinearIndex
&41;
Remarks
Use our linear approximation to determine the earliest intersection with a sphere