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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_RigidBody
Syntax
uint8 bFreezeIncomingPoseOnStart: 1
Remarks
When simulation starts, freeze incoming pose. This is useful for ragdolls, when we want the simulation to take over. It prevents non simulated bones from animating.