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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_RigidBody
- FAnimNode_Base::PreUpdate()
- FAnimNode_RigidBody::PreUpdate()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h |
Include | #include "BoneControllers/AnimNode_RigidBody.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_RigidBody.cpp |
virtual void PreUpdate
&40;
const UAnimInstance &42; InAnimInstance
&41;
Remarks
Override this to perform game-thread work prior to non-game thread Update() being called