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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_RigidBody
- FAnimNode_Base::NeedsDynamicReset()
- FAnimNode_RigidBody::NeedsDynamicReset()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h |
Include | #include "BoneControllers/AnimNode_RigidBody.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_RigidBody.cpp |
virtual bool NeedsDynamicReset&40;&41; const
Remarks
For nodes that implement some kind of simulation, return true here so ResetDynamics() gets called when things like teleports, time skips etc. occur that might require special handling. Note that this is called at load on the UAnimInstance CDO to avoid needing to call this at runtime. This is called on the game thread.