Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SkeletalControlBase
- FAnimNode_ObserveBone
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ObserveBone.h |
| Include | #include "BoneControllers/AnimNode_ObserveBone.h" |
Syntax
struct FAnimNode_ObserveBone : public FAnimNode_SkeletalControlBase
Remarks
Debugging node that displays the current value of a bone in a specific space.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBoneReference | BoneToObserve | Name of bone to observe. | |
| bool | bRelativeToRefPose | Show the difference from the reference pose? | |
| TEnumAsByte< EBoneControlSpace > | DisplaySpace | Reference frame to display the bone transform in. | |
| FRotator | Rotation | Rotation of the bone being observed. | |
| FVector | Scale | Scale of the bone being observed. | |
| FVector | Translation | Translation of the bone being observed. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FAnimNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| void | EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | |
| bool | IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |