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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_ModifyBone
- FAnimNode_Base::GatherDebugData()
- FAnimNode_ModifyBone::GatherDebugData()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ModifyBone.h |
Include | #include "BoneControllers/AnimNode_ModifyBone.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_ModifyBone.cpp |
virtual void GatherDebugData
&40;
FNodeDebugData & DebugData
&41;
Remarks
Called to gather on-screen debug data. This is called on the game thread.
Parameters
Name | Description |
---|---|
DebugData | Debug data structure used to output any relevant data |