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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_LookAt
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LookAt.h |
Include | #include "BoneControllers/AnimNode_LookAt.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_LookAt.cpp |
FAnimNode_LookAt&40;&41;
Remarks
In the future, it would be nice to have more options, -i.e. lag, interpolation speed