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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_CopyBone
- FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()
- FAnimNode_CopyBone::EvaluateSkeletalControl_AnyThread()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_CopyBone.h |
Include | #include "BoneControllers/AnimNode_CopyBone.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_CopyBone.cpp |
virtual void EvaluateSkeletalControl_AnyThread
&40;
FComponentSpacePoseContext & Output,
TArray< FBoneTransform > & OutBoneTransforms
&41;
Remarks
Evaluate the new component-space transforms for the affected bones.