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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SkeletalControlBase
- FAnimNode_Constraint
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_Constraint.h |
| Include | #include "BoneControllers/AnimNode_Constraint.h" |
Syntax
struct FAnimNode_Constraint : public FAnimNode_SkeletalControlBase
Remarks
Constraint node to parent or world transform for rotation/translation
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBoneReference | BoneToModify | Name of bone to control. This is the main bone chain to modify from. | |
| TArray< FConstraint > | ConstraintSetup | List of constraints | |
| TArray< float > | ConstraintWeights | Weight data - post edit syncs up to ConstraintSetups |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ConditionalDebugDraw
(
FPrimitiveDrawInterface* PDI, |
Overridden from FAnimNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| void | EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | |
| bool | IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |