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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_CCDIK
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_CCDIK.h |
Include | #include "BoneControllers/AnimNode_CCDIK.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_CCDIK.cpp |
void ResizeRotationLimitPerJoints
&40;
int32 NewSize
&41;
Remarks
Resize rotation limit array based on set up